4.0±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(263 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10
Fast mana1
Mana rocks1
Mana dorks1
Other acceleration1
Two-Color Mana Base (no fixing needed)+36
Mana Acceleration (11 sources)+1
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler+25
Win conditions1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2
Mana base75Threats55Consistency54

1.0 above Bracket 1 ceiling (3)

0.5 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.