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HomeExplore decksCommanders
G

Sazh Katzroy

viapasted list·14 views·35 days ago

Power level

5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence397 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana dorks3
Land ramp10
Other acceleration7
Treasure generators1
Draw engines8
Cantrips & burst draw6
Recursion1
Value engines7
Artifact/enchantment removal2
Spot removal3
Protection5
Mana Acceleration+11ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Utility lands2
Taplands2
Basic lands1
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo Families+20ⓘ
Combo pieces3
Synergy pieces9
Win conditions2
Combat threats1
Token generators1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✓
2-card combo 2
✕Game Changers — none
✕Mass land denial — none
✕Extra turns — none

Themes7 total

LandfallCore (12 cards)

12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Stompy / Big ManaCore (18 cards)

18 high-impact creatures. Ramp into massive threats that dominate the board.

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+1/+1 CountersCore (14 cards)

14 counter synergies. Grow your creatures over time for massive threats.

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Combos2 total

  • 2-card combos · 2
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