Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(253 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp2
Treasure generators3
Draw engines4
Cantrips & burst draw5
Recursion3
Spot removal4
Graveyard hate1
Board wipes3
Protection1
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands10
Taplands8
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces9
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects1
Reanimation2
Group slug1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Threats84Mana base82Consistency58
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Graveyard/Reanimator16 cards
16 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.