Commander
3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(172 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Other acceleration4
Commander Synergy (1 groups)+3ⓘ
Tutors2
Draw engines6
Cantrips & burst draw6
Recursion2
Value engines1
Spot removal6
Stax & hate2
Protection7
Two-Color Mana Base (no fixing needed)+18ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands4
Commander Synergy (2 groups)+13ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combat threats2
Drain effects4
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base75Speed56Interaction48
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron24 cards
24 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.