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HomeExplore decksCommanders
URG

A Rawr~

viaMoxfieldMoxfield·69 views·2h ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence350 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+13ⓘ
Heavy Curve−10ⓘ
Fast mana3
Mana rocks10
Mana dorks1
Land ramp2
Other acceleration4
Treasure generators4
Other acceleration2
Commander Synergy+1ⓘ
Draw engines8
Cantrips & burst draw3
Recursion2
Value engines2
Counterspells2
Spot removal8
Board wipes1
Stax & hate1
Mana Acceleration+14ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands11
Taplands3
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+19ⓘ
Synergy pieces2
Win conditions1
Combat threats20
Sacrifice outlets1
Token generators1
Extra combats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Dragon TribalCore (24 cards)

24 dragon creatures detected. Tribal synergies can create powerful board states.

,,,,
Stompy / Big ManaCore (23 cards)

23 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
VoltronCore (20 cards)

This deck equips or enchants the commander to deal commander damage.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power5.5→5.1-0.4
BracketB3→B3

Vectors

Velocity
86→85
-1
Consistency
64→49
-15
Interaction
57→49
-8
Efficiency
86→87
+1
Lethality
83→89
+6

Card Changes

Added (3)

Removed (3)

Grade

Power5.4→5.5+0.1
BracketB3→B3

Vectors

Velocity
87→86
-1
Consistency
65→64
-1
Interaction
47→57
+10
Efficiency
86→86
—
Lethality
84→83
-1

Card Changes

Added (3)

Removed (2)

Grade

Power5.4→5.4—
BracketB3→B3

Vectors

Velocity
88→87
-1
Consistency
65→65
—
Interaction
27→47
+20
Efficiency
86→86
—
Lethality
82→84
+2

Card Changes

Added (4)

Removed (5)

Grade

Power5.4→5.4—
BracketB3→B3

Vectors

Velocity
82→88
+6
Consistency
67→65
-2
Interaction
36→27
-9
Efficiency
85→86
+1
Lethality
76→82
+6

Card Changes

Added (5)

Removed (2)

Grade

Power5.3→5.4+0.1
BracketB3→B3

Vectors

Velocity
87→82
-5
Consistency
77→67
-10
Interaction
26→36
+10
Efficiency
85→85
—
Lethality
65→76
+11

Card Changes

Added (1)

Grade

Power5.5→5.3-0.2
BracketB3→B3

Vectors

Velocity
88→87
-1
Consistency
81→77
-4
Interaction
31→26
-5
Efficiency
85→85
—
Lethality
66→65
-1

Card Changes

Added (3)

Removed (6)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
84→88
+4
Consistency
77→81
+4
Interaction
31→31
—
Efficiency
85→85
—
Lethality
84→66
-18

Card Changes

Added (5)

Removed (5)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
85→84
-1
Consistency
76→77
+1
Interaction
31→31
—
Efficiency
85→85
—
Lethality
84→84
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
85→85
—
Consistency
73→76
+3
Interaction
51→31
-20
Efficiency
85→85
—
Lethality
85→84
-1

Card Changes

Added (3)

Removed (4)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
85→85
—
Consistency
67→73
+6
Interaction
51→51
—
Efficiency
85→85
—
Lethality
84→85
+1

Card Changes

Added (1)

Removed (1)