2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(144 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal5
Board wipes2
Protection3
Fetchlands2
Dual & shock lands19
Premium utility lands3
Utility lands11
Taplands2
Combat Damage Synergy: token swarm strategy, 4 token doublers, aristocrats engine+25ⓘ
Synergy pieces1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base94Interaction34Speed31
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.