Commander
8.0±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Go-wide combat finish
High confidence(580 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana10
Mana rocks5
Mana dorks2
Other acceleration6
Treasure generators5
Extra turns redundancy (3 effects)+6ⓘ
Tutors3
Draw engines1
Cantrips & burst draw17
Wheels1
Recursion5
Value engines1
Control Strategy Bonus (18.9 interaction cards)+30ⓘ
Counterspells6
Spot removal7
Board wipes2
Mana Acceleration (24 sources)+14ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands8
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+12.9ⓘ
Synergy pieces1
Win conditions3
Combat threats1
Token generators3
Extra turns3
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 8.0 (Bracket 4)+Game Changers→ Bracket 5
Speed97Consistency91Mana base90
✓
✓
Extra turns (3)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.