Commander
7.5±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Go-wide combat finish
High confidence(599 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (77% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana18
Mana rocks3
Mana dorks3
Land ramp2
Treasure generators1
Tutors7
Draw engines5
Cantrips & burst draw7
Recursion1
Value engines4
Control Strategy Bonus (21 interaction cards)+30ⓘ
Counterspells6
Spot removal3
Artifact/enchantment removal1
Board wipes1
Protection4
Mana Acceleration (26 sources)+15ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands1
Utility lands10
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces1
Win conditions7
Combat threats6
Token generators2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 7.5 (Bracket 4)+Game Changers→ Bracket 5
Speed97Mana base96Interaction88
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Big Mana8 cards
8 mana doublers. Generate massive amounts of mana for huge spells.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.