Commander
6.3±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence450 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks3
Mana dorks6
Land ramp7
Other acceleration1
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion6
Value engines5
Counterspells1
Spot removal13
Graveyard hate1
Board wipes1
Stax & hate1
Protection5
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands10
+6
+6
+6
+6
+6
+6
+6
+6
+6
+5
Premium utility lands4
+5
+5
+5
+4
Utility lands5
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands5
+2
+2
+1
+1
+1
Other1
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine, 2 damage multipliers+24ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
+7
Win conditions1
Combat threats1
Drain effects1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base95Interaction86Threats80
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Elemental Tribal19 cards
19 elemental creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.