Commander
No commander provided3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(244 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks5
Land ramp1
Other acceleration5
Tutors2
Draw engines6
Cantrips & burst draw2
Counterspells2
Spot removal3
Board wipes2
Stax & hate3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Premium utility lands2
Utility lands2
Taplands6
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Combat threats1
Sacrifice outlets1
Token generators2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base73Consistency57Speed47
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.