Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(362 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana6
Mana rocks4
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw5
Wheels1
Value engines1
Spot removal4
Board wipes3
Mono-Color Mana Base (no fixing needed)+27ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands2
Taplands1
Basic lands1
Mountain+33
5 Combo(s) Detected (Consistency: 51%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+12ⓘ
Combo pieces9
Synergy pieces2
Win conditions2
Combat threats3
Token generators14
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats99Mana base70Consistency46
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Goblin Tribal9 cards
9 goblin creatures detected. Tribal synergies can create powerful board states.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.