Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(305 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp2
Draw engines8
Cantrips & burst draw3
Wheels1
Recursion1
Value engines1
Counterspells1
Spot removal6
Graveyard hate3
Board wipes2
Stax & hate3
Two-Color Mana Base (no fixing needed)+18ⓘ
Premium utility lands3
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces16
Win conditions1
Combat threats1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats90Mana base75Interaction72
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Spirit Tribal23 cards
23 spirit creatures detected. Tribal synergies can create powerful board states.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.