Commander
No commander provided7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(537 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Land ramp2
Tutors4
Draw engines5
Cantrips & burst draw9
Recursion1
Value engines2
Counterspells3
Spot removal7
Board wipes3
Stax & hate2
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands3
4 Combo(s) Detected (Consistency: 94%)+38ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, 1 damage multiplier+14ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces9
Win conditions2
Combat threats1
Token generators4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats94Interaction87Mana base87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
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Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.