Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(190 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Land ramp2
Other acceleration1
Commander Draw Engine (Rigo, Streetwise Mentor provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw10
Recursion4
Value engines2
Other1
Counterspells5
Spot removal9
Board wipes4
Stax & hate2
Protection4
Dual & shock lands2
+6
+5
Premium utility lands1
+5
Utility lands2
+2
+2
Taplands2
+2
+2
Basic lands2
+14
+16
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces2
Combat threats13
Sacrifice outlets1
Token generators3
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Interaction90Threats74Consistency59
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Bird Tribal23 cards
23 bird creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
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Voltron (Commander)9 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.