Ygra, Eater of All

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(238 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+13
Mana Acceleration (12 sources)+2
Fetchlands1
Dual & shock lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine+25
Synergy pieces1
Drain effects1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Interaction82Threats79Mana base75

0.7 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.