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HomeExplore decksCommanders
RG

Raph & Mikey, Troublemakers

viapasted list·Updated 46 days ago·7 views·

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Power level

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence426 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana6
Mana rocks3
Land ramp14
Other acceleration4
Treasure generators1
Tutors3
Draw engines4
Cantrips & burst draw2
Value engines3
Counterspells2
Spot removal4
Stax & hate2
Protection6
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration+15ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands3
Utility lands10
Taplands3
Basic lands2
Combat Damage Synergy: token swarm strategy, 5 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces8
Win conditions5
Combat threats2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3

1.1 above Bracket 2 ceiling (5)

0.9 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana20 cards

20 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter9 cards

9 legendary synergies. Your legends grow stronger together.

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Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.