Raph & Mikey, Troublemakers

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(426 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 5 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Combat threats2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
Mana base95Speed92Threats76

1.6 above Bracket 2 ceiling (4.5)

0.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Stompy / Big Mana20 cards

20 high-impact creatures. Ramp into massive threats that dominate the board.

Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.