Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(426 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks3
Land ramp14
Other acceleration4
Treasure generators1
Tutors3
Draw engines4
Cantrips & burst draw2
Counterspells2
Spot removal4
Stax & hate2
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (28 sources)+15ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands3
Utility lands10
Taplands3
Combat Damage Synergy: token swarm strategy, 5 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces8
Win conditions5
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base95Speed92Threats76
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.