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HomeExplore decksCommanders
WUR

Éowyn, Shieldmaiden

viapasted list·Updated 46 days ago·8 views·

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Power level

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence407 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration3
Treasure generators1
Commander Draw Engine+15ⓘ
Tutors2
Draw engines7
Cantrips & burst draw3
Value engines1
Counterspells3
Spot removal8
Board wipes2
Stax & hate3
Protection4
Fetchlands1
Dual & shock lands8
Premium utility lands3
Utility lands6
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control+6.4ⓘ
Extra Turn Package+5ⓘ
Synergy pieces9
Win conditions2
Combat threats4
Token generators3
Extra turns1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal30 cards

30 human creatures detected. Tribal synergies can create powerful board states.

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Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.