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HomeExplore decksCommanders
URG

The Thirteenth Doctor / Ryan Sinclair

viapasted list·1 view·6h ago

Power level

4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence295 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Land ramp6
Other acceleration2
Tutors1
Draw engines2
Cantrips & burst draw6
Wheels2
Scry & Surveil1
Recursion6
Value engines16
Control Strategy+15ⓘ
Artifact/enchantment removal1
Spot removal6
Graveyard hate2
Board wipes2
Protection2
Mana Acceleration+4ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands3
Utility lands12
Taplands8
Basic lands3
Combat Damage Synergy+13ⓘ
Tempo Control+5ⓘ
Extra Turn Package+5ⓘ
Synergy pieces7
Win conditions1
Combat threats6
Token generators4
Reanimation1
Extra turns1
Group slug1
Enablers2
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none

Themes7 total

Stompy / Big ManaCore (11 cards)

11 high-impact creatures. Ramp into massive threats that dominate the board.

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+1/+1 CountersCore (10 cards)

10 counter synergies. Grow creatures over time for massive threats.

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SpellslingerSupporting (9 cards)

This deck rewards casting instants and sorceries for incremental advantage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.