Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence318 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana3
+7
Mana rocks2
Land ramp4
Other acceleration6
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Tutors6
+4
+3
Draw engines6
Cantrips & burst draw2
Recursion3
Value engines5
Spot removal4
Graveyard hate1
Stax & hate2
Protection19
Mono-Color Powerhouse Lands (2)+11ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Mana Base (no fixing needed)+3ⓘ
Premium utility lands1
+5
Utility lands9
+4
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands1
+19
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces10
Combat threats1
Token generators1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 (Bracket 2)+Game Changers→ Bracket 3
Speed85Consistency84Interaction81
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.