Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(422 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp6
Other acceleration8
Treasure generators1
Draw engines9
Cantrips & burst draw4
Recursion2
Value engines4
Counterspells2
Spot removal5
Stax & hate2
Protection3
Mana Acceleration (18 sources)+8ⓘ
Fetchlands5
Dual & shock lands7
Premium utility lands3
Utility lands10
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces12
Win conditions2
Combat threats7
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base93Threats89Speed76
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
Bird Tribal31 cards
31 bird creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.