Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence(693 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana30
Mana rocks4
Mana dorks2
Other acceleration1
Treasure generators2
Tutors5
Cantrips & burst draw3
Wheels1
Recursion4
Counterspells3
Spot removal5
Artifact/enchantment removal1
Stax & hate1
Protection1
Other1
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (37 sources)+15ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands4
Utility lands6
7 Combo(s) Detected (Consistency: 84%)+50ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces11
Token generators2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed99Mana base95Threats95
1.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Food Chain2 cards
2 Food Chain combo pieces. Infinite mana with exile creatures.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.