Commander
2.3±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(116 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Mana rocks2
Land ramp1
Treasure generators1
Cantrips & burst draw2
Spot removal3
Graveyard hate2
Protection1
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13ⓘ
Synergy pieces1
Sacrifice outlets1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base75Interaction30Threats25
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.