Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(538 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana7
Mana rocks2
Mana dorks1
Other acceleration1
Low Land Count (30/31)+-3ⓘ
Tutors4
Draw engines10
Cantrips & burst draw5
Value engines5
Control Strategy Bonus (22.8 interaction cards)+30ⓘ
Counterspells12
Spot removal9
Graveyard hate1
Stax & hate4
Protection1
Two-Color Powerhouse Lands (4)+13ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (30/31)+-3ⓘ
Fetchlands8
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands4
Commander Synergy (2 groups)+18ⓘ
Tempo Control (lockout lethality)+16.8ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Interaction94Consistency92Mana base92
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.