Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(428 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks8
Land ramp5
Other acceleration3
Commander Draw Engine (Nezahal, Primal Tide provides card draw)+15ⓘ
Tutors1
Draw engines9
Cantrips & burst draw6
Wheels1
Recursion2
Value engines3
Control Strategy Bonus (12.8 interaction cards)+24ⓘ
Counterspells6
Spot removal10
Graveyard hate1
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands1
Utility lands8
Taplands1
Basic lands1
Island+26
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combo pieces2
Synergy pieces2
Combat threats1
Drain effects1
Token generators5
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction87Consistency85Speed76
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.