Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(339 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks4
Land ramp3
Other acceleration5
Treasure generators3
Commander Draw Engine (Braids, Arisen Nightmare provides card draw)+15ⓘ
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion3
Value engines4
Graveyard hate2
Board wipes2
Stax & hate1
Edict effects1
Protection1
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands1
Utility lands2
Taplands1
Basic lands1
Swamp+31
5 Combo(s) Detected (Consistency: 58%)+35ⓘ
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+24ⓘ
Combo pieces9
Synergy pieces10
Combat threats1
Drain effects4
Token generators7
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats97Mana base70Consistency62
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.