HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
RG

Toph

viaArchidektArchidekt·Updated 44m ago·11 views·

Power level

6.2±0.8
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence402 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana4
Mana rocks3
Land ramp9
Commander Synergy+1ⓘ
Tutors4
Draw engines4
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal10
Land destruction1
Edict effects1
Protection1
Mana Acceleration+4ⓘ
Two-Color Powerhouse Lands+3ⓘ
Fetchlands5
Dual & shock lands1
Utility lands4
Taplands1
Basic lands2
Other1
5 Combo Families+43ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces11
Synergy pieces10
Win conditions1
Drain effects1
Token generators5
Other7

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 (Bracket 3)+Mass Land Denial→ Bracket 4
Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 1
Minimum Bracket 3
✕Extra turns — none

Themes7 total

Landfall17 cards

17 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

,,,,
+1/+1 Counters20 cards

20 counter synergies. Grow creatures over time for massive threats.

,,,,
Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos11 total

  • 2-card combo · 1
  • ++
    1 setup prereq
  • 3-card combos · 9
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++

History7 snapshots

Grade

Power6.0→6.2+0.2
BracketB4→B4

Vectors

Velocity
53→53
—
Consistency
62→67
+5
Interaction
38→36
-2
Efficiency
77→77
—
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.8→6.0+0.2
BracketB4→B4

Vectors

Velocity
53→53
—
Consistency
54→62
+8
Interaction
38→38
—
Efficiency
78→77
-1
Lethality
98→98
—

Card Changes

Added (1)

Grade

Power5.8→5.8—
BracketB4→B4

Vectors

Velocity
48→53
+5
Consistency
50→54
+4
Interaction
43→38
-5
Efficiency
77→78
+1
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.0→5.8+0.8
BracketB4→B4

Vectors

Velocity
45→48
+3
Consistency
50→50
—
Interaction
43→43
—
Efficiency
76→77
+1
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.0→5.0—
BracketB4→B4

Vectors

Velocity
45→45
—
Consistency
50→50
—
Interaction
36→43
+7
Efficiency
74→76
+2
Lethality
98→98
—

Card Changes

Added (1)

Grade

Power5.0→5.0—
BracketB4→B4

Vectors

Velocity
48→45
-3
Consistency
50→50
—
Interaction
31→36
+5
Efficiency
75→74
-1
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.0→5.0—
BracketB4→B4

Vectors

Velocity
49→48
-1
Consistency
78→50
-28
Interaction
9→31
+22
Efficiency
81→75
-6
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)