Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(434 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks2
Other acceleration2
Treasure generators1
Commander Draw Engine (The Ancient One provides card draw)+10ⓘ
Tutors7
Draw engines6
Cantrips & burst draw5
Wheels1
Recursion1
Value engines5
Counterspells6
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate3
Two-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands1
1 Combo(s) Detected (Consistency: 98%)+24ⓘ
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, aristocrats engine+21ⓘ
Combo pieces2
Synergy pieces6
Win conditions4
Sacrifice outlets1
Drain effects1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Game Changers→ Bracket 4
Consistency92Threats84Mana base75
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill10 cards
10 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.