5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(367 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Other acceleration1
Commander Draw Engine (Alphinaud Leveilleur provides card draw)+18ⓘ
Tutors1
Draw engines8
Cantrips & burst draw7
Recursion1
Value engines4
Counterspells2
Spot removal7
Board wipes2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands4
Utility lands11
Taplands8
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces11
Win conditions1
Combat threats1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency87Mana base87Threats74
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.