Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(401 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration1
Tutors7
Draw engines9
Cantrips & burst draw9
Wheels1
Recursion3
Counterspells4
Spot removal5
Stax & hate1
Protection3
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands1
Synergy pieces8
Win conditions1
Combat threats1
Reanimation1
Clone effects2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency96Mana base84Interaction63
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.