Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(395 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks1
Other acceleration3
Treasure generators1
Draw engines20
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate9
Protection2
Dual & shock lands15
Premium utility lands8
Utility lands7
2 extra turn effects+10ⓘ
Combat Damage Synergy: 1 token doubler+4ⓘ
Synergy pieces1
Combat threats2
Drain effects5
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base96Consistency80Interaction58
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Lifedrain8 cards
8 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.