Felix Five-Boots

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(421 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25
Tempo Control (lockout lethality)+7.8
1 extra turn effect+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Consistency88Mana base87Threats83

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes9 total

Aggro33 cards

33 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Unblockable / Evasion13 cards

13 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Hatebears12 cards

12 hatebear creatures. Small creatures that restrict opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.