Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(494 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana dorks8
Land ramp2
Other acceleration1
Commander Synergy (1 groups)+3ⓘ
Tutors9
Draw engines9
Cantrips & burst draw3
Recursion1
Value engines2
Counterspells10
Spot removal2
Artifact/enchantment removal1
Stax & hate1
Protection4
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands9
Premium utility lands3
Utility lands3
Taplands1
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Commander Synergy (2 groups)+11ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Synergy pieces1
Sacrifice outlets2
Drain effects1
Clone effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Consistency94Interaction85Mana base81
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal13 cards
13 elf creatures detected. Tribal synergies can create powerful board states.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.