Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(216 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana dorks1
Land ramp2
Draw engines5
Cantrips & burst draw5
Value engines6
Counterspells3
Spot removal8
Protection2
Two-Color Powerhouse Lands (3)+7ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands11
Taplands5
9 Combo(s) Detected (Consistency: 38%)+44ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces10
Synergy pieces1
Win conditions3
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats93Mana base80Consistency48
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos9 total
- Peregrine Drake+Lilysplash Mentor
- Intruder Alarm+Shrieking Drake
- Aluren+Shrieking Drake
- Clement, the Worrywort+Intruder Alarm+Stickytongue Sentinel
- Intruder Alarm+Dream Stalker
- Peregrine Drake+Shrieking Drake+Starfield Vocalist
- Intruder Alarm+Man-o'-War
- Aluren+Man-o'-War
- Peregrine Drake+Shrieking Drake+Roaming Throne