Millicent, Spirit Squadron UPGRADE 120$

6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Commander combat pressure
High confidence(425 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+24
Two-Color Powerhouse Lands (2)+3
Low Land Count (27/32)+-13
Fetchlands1
Dual & shock lands2
Premium utility lands2
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
Interaction93Threats92Mana base75

1.6 above Bracket 2 ceiling (4.5)

0.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Spirit Tribal37 cards

37 spirit creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.