Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(535 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana4
Mana rocks1
Other acceleration7
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Tutors3
Draw engines10
Cantrips & burst draw2
Recursion3
Value engines3
Spot removal10
Graveyard hate1
Board wipes6
Stax & hate8
Mono-Color Powerhouse Lands (3)+14ⓘ
Mana Acceleration (12 sources)+2ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Premium utility lands2
Utility lands4
Taplands1
Basic lands1
Plains+30
Combat Damage Synergy: token swarm strategy, 1 token doubler, 8 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces4
Win conditions5
Combat threats7
Token generators7
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Interaction97Threats93Speed85
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain27 cards
27 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal24 cards
24 angel creatures detected. Tribal synergies can create powerful board states.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.