Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(511 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks8
Land ramp1
Other acceleration4
Tutors1
Draw engines5
Cantrips & burst draw1
Wheels2
Recursion2
Value engines1
Counterspells4
Spot removal7
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate8
Protection5
Mana Acceleration (19 sources)+9ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands1
6 Combo(s) Detected (Consistency: 47%)+36ⓘ
Combat Damage Synergy: 1 extra combat, 1 damage multiplier+10ⓘ
Combo pieces8
Synergy pieces2
Win conditions2
Combat threats1
Drain effects3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Mana base93Interaction92Threats89
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Group Slug11 cards
11 group slug effects. Damage everyone equally, then break parity.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.