Commander
2.4±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(128 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Treasure generators1
Counterspells1
Spot removal6
Graveyard hate1
Board wipes2
Mono-Color Mana Base (no fixing needed)+27ⓘ
Low Land Count (34/36)+-5ⓘ
Premium utility lands2
Utility lands5
Taplands1
Basic lands1
Mountain+26
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine, 1 damage multiplier+19ⓘ
Drain effects1
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base70Interaction45Threats32
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn19 cards
19 damage dealers. Burn opponents down with direct damage.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.