Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(249 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Other acceleration2
Treasure generators3
Cantrips & burst draw14
Recursion6
Value engines9
Spot removal3
Artifact/enchantment removal1
Board wipes1
Protection1
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands1
+2
Taplands2
+2
Basic lands1
+33
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces7
Win conditions4
Combat threats9
Drain effects2
Token generators7
Damage multipliers1
Other4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats93Speed71Mana base70
0.8 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
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Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.