Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(242 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana dorks1
Treasure generators1
Other1
Tutors1
Draw engines1
Cantrips & burst draw2
Recursion1
Value engines4
Spot removal4
Board wipes1
Stax & hate1
Dual & shock lands4
Premium utility lands2
Utility lands3
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces6
Win conditions1
Combat threats4
Sacrifice outlets1
Drain effects2
Token generators13
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats93Mana base70Speed40
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.