Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(246 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Mana dorks2
Land ramp4
Other acceleration2
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines1
Spot removal5
Board wipes4
Stax & hate8
Protection1
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands1
Utility lands1
Basic lands1
Plains+35
Combat Damage Synergy: token swarm strategy, 4 evasion enablers+25ⓘ
Synergy pieces4
Win conditions2
Combat threats4
Drain effects1
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats86Interaction81Mana base70
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Angel Tribal15 cards
15 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.