Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(361 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana7
Mana rocks4
Land ramp1
Other acceleration3
Treasure generators3
Commander Draw Engine (Tinybones, Trinket Thief provides card draw)+15ⓘ
Tutors2
Draw engines9
Cantrips & burst draw5
Wheels1
Recursion1
Value engines3
Control Strategy Bonus (13.6 interaction cards)+28ⓘ
Spot removal5
Board wipes1
Stax & hate16
Protection5
Mono-Color Powerhouse Lands (4)+17ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands1
Utility lands6
Taplands1
Basic lands1
Swamp+21
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces3
Win conditions3
Sacrifice outlets2
Drain effects6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed88Consistency85Mana base83
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Discard25 cards
25 discard synergies. Empty opponents' hands while gaining value.
Stax (Commander)13 cards
This deck uses resource denial and disruption to slow opponents down.
Lifedrain8 cards
8 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.