Commander
6.1±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(425 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks5
Other acceleration3
Treasure generators1
Tutors4
Draw engines3
Cantrips & burst draw13
Wheels1
Recursion3
Value engines5
Other2
Control Strategy Bonus (16.4 interaction cards)+30ⓘ
Counterspells7
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands7
Tempo Control (lockout lethality)+10.4ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces3
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency91Interaction88Speed78
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.