Commander
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence445 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp3
Other acceleration2
Tutors2
Draw engines6
Cantrips & burst draw3
Value engines13
Other1
Counterspells1
Spot removal5
Board wipes3
Stax & hate5
Protection10
+3
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+26
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 66%)+20ⓘ
Combo pieces2
Synergy pieces14
Win conditions1
Combat threats2
Drain effects2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Threats96Interaction86Consistency81
1.6 above Bracket 2 ceiling (5)
0.4 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
,,,,