Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(347 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Mana dorks1
Land ramp5
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines7
Cantrips & burst draw5
Recursion7
Value engines2
Spot removal6
Graveyard hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands1
Utility lands2
Taplands21
Combat Damage Synergy: token swarm strategy, 6 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces4
Win conditions2
Combat threats1
Token generators3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats89Consistency84Mana base68
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas41 cards
41 sagas. Multi-chapter enchantments for incremental value.
Aristocrats27 cards
27 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.