Tom Bombadil

Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(347 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 6 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 55%)+19
Commander Synergy (1 groups)+4
Combo pieces2
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Threats89Consistency84Mana base68

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Sagas41 cards

41 sagas. Multi-chapter enchantments for incremental value.

Aristocrats27 cards

27 sacrifice/death synergies. Drains opponents while generating value from deaths.

Blink/Flicker24 cards

24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos1 total