Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(394 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks7
Land ramp6
Other acceleration6
Treasure generators1
Draw engines10
Cantrips & burst draw5
Recursion4
Value engines4
Counterspells1
Spot removal8
Graveyard hate1
Board wipes4
Protection1
Mono-Color Powerhouse Lands (5)+15ⓘ
Mana Acceleration (23 sources)+13ⓘ
Fetchlands4
Dual & shock lands1
Utility lands11
Taplands4
Basic lands1
Forest+24
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Tempo Control (lockout lethality)+10ⓘ
Synergy pieces3
Win conditions5
Combat threats1
Sacrifice outlets2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base91Speed87Consistency85
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Elf Tribal11 cards
11 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.