Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(317 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana5
Mana dorks4
Land ramp3
Other acceleration5
Commander Draw Engine (Sergeant John Benton provides card draw)+29ⓘ
Tutors1
Draw engines1
Cantrips & burst draw1
Recursion3
Counterspells1
Spot removal7
Artifact/enchantment removal1
Land destruction1
Stax & hate1
Protection13
Other2
Two-Color Powerhouse Lands (6)+17ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands6
Combat Damage Synergy: 1 evasion enabler, 6 damage multipliers+25ⓘ
Synergy pieces13
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.6 (Bracket 3)+Game Changers→ Bracket 4
Speed91Mana base89Interaction88
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.