Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence199 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Other acceleration4
Treasure generators1
Draw engines7
Cantrips & burst draw5
Recursion2
+3
Value engines18
Other3
Counterspells4
Spot removal5
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
+4
Utility lands5
+2
+2
+2
+2
+2
Basic lands1
+30
4 Combo Families (4 lines, Consistency: 40%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces2
Win conditions4
Combat threats3
Sacrifice outlets1
Token generators7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats92Consistency74Mana base70
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Artifacts Matter28 cards
28 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm17 cards
17 storm synergies. Chain spells for exponential value.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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