Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(457 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp2
Other acceleration1
Treasure generators1
Draw engines10
Cantrips & burst draw8
Wheels1
Recursion1
Value engines1
Other1
Control Strategy Bonus (22.8 interaction cards)+30ⓘ
Counterspells9
Spot removal7
Graveyard hate3
Land destruction1
Board wipes4
Stax & hate13
Protection3
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands1
Tempo Control (lockout lethality)+16.8ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces1
Win conditions1
Combat threats1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Interaction99Mana base75Threats57
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stax (Commander)11 cards
This deck uses resource denial and disruption to slow opponents down.
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.