I want a mostly fair game of magic

6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Alternative game-win effectsLaboratory Maniac,Jace, Wielder of Mysteries
High confidence(457 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Fast mana1
Other acceleration1
Treasure generators1
Two-Color Mana Base (no fixing needed)+12
Two-Color Powerhouse Lands (1)+3
Fetchlands1
Premium utility lands1
Basic lands2
Tempo Control (lockout lethality)+16.8
Combat Damage Synergy: aristocrats engine+8
Combo pieces1
Synergy pieces1
Win conditions1
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Interaction99Mana base75Threats57

1.9 above Bracket 2 ceiling (4.5)

0.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Stax (Commander)11 cards

This deck uses resource denial and disruption to slow opponents down.

Group Hug11 cards

11 group hug effects. Help everyone while secretly advancing your plan.

Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.