3.1±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(179 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks4
Mana dorks3
Land ramp1
Other acceleration1
Treasure generators1
Draw engines1
Cantrips & burst draw1
Recursion2
Value engines4
Spot removal2
Graveyard hate1
Board wipes1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands12
Premium utility lands9
Utility lands14
Taplands1
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base94Speed47Threats33
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters32 cards
32 counter synergies. Grow your creatures over time for massive threats.
Legends Matter28 cards
28 legendary synergies. Your legends grow stronger together.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.