Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(444 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Land ramp1
Other acceleration4
Commander Draw Engine (The Watcher in the Water provides card draw)+10ⓘ
Tutors1
Draw engines19
Cantrips & burst draw9
Recursion1
Counterspells9
Spot removal6
Board wipes1
Stax & hate3
Protection3
Mono-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands1
Utility lands9
Basic lands1
Island+23
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Combo pieces3
Synergy pieces4
Combat threats1
Sacrifice outlets2
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency94Interaction87Mana base77
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.