HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
U

The Watcher in the Water

viapasted list·Updated 46 days ago·7 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence444 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks3
Land ramp1
Other acceleration4
Commander Draw Engine+10ⓘ
Tutors1
Draw engines19
Cantrips & burst draw9
Recursion1
Counterspells9
Spot removal6
Board wipes1
Stax & hate3
Protection3
Mono-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration+1ⓘ
Fetchlands1
Dual & shock lands1
Utility lands9
Taplands2
Basic lands1
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Combo pieces3
Synergy pieces4
Combat threats1
Sacrifice outlets2
Clone effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Counter Control9 cards

9 counterspells. Control the stack and protect your win conditions.

,,,,

Combos2 total

  • 2-card combo · 1
  • +
  • 3-card combo · 1
  • ++